Tahmine Shaverdi; Shahrzad Shaverdi
Abstract
Divided to two different parts, this study reviewed students and their parents’ view of the impacts computer games have. In the first part, students’ view of the impacts computer games have would be reviewed, and the second part is dedicated to the parents’ ideas of the matter. Population ...
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Divided to two different parts, this study reviewed students and their parents’ view of the impacts computer games have. In the first part, students’ view of the impacts computer games have would be reviewed, and the second part is dedicated to the parents’ ideas of the matter. Population involves all the students from the fifth grade in primary school to the third grade students in high school and their parents. We have studied students in locales 3, 4 (in north), 15, 16 (in south), 5, 9 (in west), and 14, 8 (in east). We have reviewed ideas of at least 391 students in test group (who play more than 7 hours a week), and 386 ones in witness group (who play less than 4 hours a week). The survey method is questionnaire. However, 107 parents in witness group and 112 ones in test group were interviewed via telephone. These parents were randomly selected.